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Talk:Talent System

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Initial number of possible Talents...417:51, 17 July 2012

Initial number of possible Talents...

Based on this video: http://www.youtube.com/watch?v=WHwKY4BmG_M&feature=relmfu

At 2:21 from top left to bottom left

|Combat|Range|Magic|Alchemist(Combat)|Fighter|Music|

|Lance|Healing|Alchemist(Production)|Blacksmith|Merchant|Cook|

|Tailor|Chemist|Carpenter|Explorer|

These look like 'base' talents since I don't think having high level in Combat and Range would create the Lance talent, so there must be hidden ones.

Gives off the vibes of Final Fantasy Tactics Classes...

Dra6o0n15:14, 17 July 2012

...There are 16 talents.

here

You may use any talent you wish, there are no restrictions, afaik.

 

Apparently you have to rebirth to change talents, so its similar in the lines of destinies, but also less convenient because 2x skill gains is now skill specific to the talents, not to a global generalization like the current ones.

So yeah, atm you can use Merchant destiny to get 2x on most life skills, but as of G17 you may need to rebirth to change talents to train different skill types in the life skills section.

Well, if Devcat is categorizing all the skills into their own tabs, then it makes a lot of sense if they link talents to each of those tabs.

And on the wiki it is said that there are 'special' hidden talents when you reach certain levels in multiple talents right?

And anyone think we'll have varying levels of talent gains, like 2x/3x/4x skill boosts?

Interesting idea they can do is add a hierarchy into the Talent system so it's like a tree.

Combat / Magic / Life

Then under each of these are sub-talents, and under each sub-talents are 'specialized' talents.

The more specific talent you go into, the higher the rate to rank them but less number of skills to benefit from it.

Combat -> Warrior -> Swordsman

Combat gives 2x boost to all combat skills, Warrior gives 3x boost to active fighting skills and 1.5x boost to all combat skills, and Swordsman grants 4x training on sword based combat skills, with 2x active combat skills, and no boost on passive combat skills.

So to get sub-talents you must level 'generalized' talents, and you level 'sub-talents' to get to 'specialized talents'.

Dra6o0n16:50, 17 July 2012
 

I doubt each will get their own tab.

http://mabidata.net/forum/viewtopic.php?f=7&t=1294

Since the titles are initial values, chances are, they will increase as talent level does.

And I highly doubt there will be multiplied skill boosts.