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Werewolf

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Contents

Basic Information

  • When aggroing, they sometimes like to circle the target. They may charge to the player and attack instead, similar to the Skeleton AI.
  • Like Rat Man, they tend to use Windmill after being knocked back.
    • Avoid staying too close to an active Werewolf or knocking one towards another player.
  • They can switch to a secondary weapon (extended claws) for more damage.
  • All werewolves have a high injury rate, but low damage.
  • Since all Werewolves have Heavy Stander, using normal melee attacks against them is extremely risky.

Normal

[edit]

StyleMonsterIcon Normal.png Werewolf

Werewolf Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Average Average Far Yes (Single) 1-3 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngMonsterSkill HeavyStander2.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
560 1 (0%) 10-50 1,575 1,000 400-700
Drops Misc. Equipment
Info Notes
[edit]

StyleMonsterIcon Normal.png Gray Werewolf

Gray Werewolf Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Average Fast Far Yes (Multi) 1-3 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngMonsterSkill HeavyStander2.pngMonsterSkill ManaReflector1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
610 1 (0%) 30-60 1,600 1,050 480
Drops Misc. Equipment
Info Notes
  • None
[edit]

StyleMonsterIcon Normal.png Gray Werewolf (Hardmode)

Gray Werewolf (Hardmode) Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Fast Fast Far Yes (Multi) 1-3 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngMonsterSkill HeavyStander2.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
3,000 20 (30%) 50-80 4,023 4,700 (+425) ?
Drops Misc. Equipment
  • Alby Intermediate Fomor Pass for Two]]
  • Book on Fireball - 5th page
  • Book on Fireball - 6th page
  • ?
Info Notes
  • None
[edit]

StyleMonsterIcon Normal.png Blue Werewolf

Blue Werewolf Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Average Fast Far Yes (Multi) 1-3 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngMonsterSkill HeavyStander2.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
610 1 (0%) 30-60 1,600 1,050 480
Drops Misc. Equipment
Info Notes
  • It is highly suggested to use Stack Mill due to multi-aggro.
[edit]

StyleMonsterIcon Normal.png Giant Werewolf

Giant Werewolf Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Fast ? ? ? (?) ? Element: none
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngInstinctive Reaction.png

Stats HP Defense (Prot.) Damage CP Exp Gold
? ? (?%) ? ? ? ?
Drops Misc. Equipment
  • ?
  • ?
Info Notes
  • None
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