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Weapon Grades

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Contents

Drops

Weapons dropped from monsters have increased durability, max attack, min attack, and critical, but decreased balance. Durability increase is random and determines the change in the other stats. All weapons dropped from monsters will have 1 durability remaining, with the exception of irreparable weapons.

  • Monster type and strength have no effect on the received grade.
  • Weapons dropped by the Master Lich will always have 4 durability grade plus the stats of a random grade listed below.
    • Balance loss is still -2~12 and based on the additional stats after 4 durability grade.
  • The lower the additional durability is, the lower the chance is to receive the maximum stat increase.
  • Balance loss will increase as the Max, Min, and Critical gains increase.
  • Weapon drops which have a fixed increase in durability (such as those from Dragon field bosses) will have their stats randomly chosen from one of the grades below.
    • Weapons received from other sources either have no stat change or a fixed change unique to that source.
Durability Increase Max Attack Min Attack Critical Balance
1 +1~3 +0~3 +0~3 -2~12
2 +1~3 +1~3 +1~3 -4~12
3 +2~3 +1~3 +2~3 -6~12
4 +3 +3 +3 -12

Synthesized

Synthesized weapons are subject to completely random stats with no relation to each other.

Durability Increase Max Attack Min Attack Critical Balance
-2~+2 -3~+3 -3~+3 -3~+3 -5~+5

Carpentry/Blacksmithing

Weapons created through Carpentry and Blacksmithing will be of a certain grade depending on how well the crafter completed the item. Rank bonuses from the aforementioned skills will be added on top of the grade bonus.

  • A signature will appear on items that are B+ grade or better, provided the crafter is rank 9 or higher in the crafting skill.
Grade Attack Power Balance Critical Durability
Normal 0~0 0 0 0
D- 0~1 1 0 2
D 0~1 2 1 3
D+ 1~1 2 1 3
C 1~1 3 1 4
C+ 1~1 4 2 4
B 1~2 4 2 5
B+ 1~2 5 3 5
A 2~2 6 3 5
A+ 2~2 7 4 5
S 2~2 8 4 5
S+ 2~2 9 5 5
X 2~2 10 5 5
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