Special Upgrades
From mabinoger Wiki
Contents |
Description
[Perform a Special Upgrade by selecting both a weapon that's already been upgraded with a jewel and an Upgrade Stone.]
Details
- To perform a special upgrade you must have a weapon that has all 5 upgrades and a jewel upgrade.
- You can perform the upgrade a maximum of 3 times.
- In G14 the limit is raised to 6 times.
- To upgrade you need to use one Red Upgrade Stone or Blue Upgrade Stone.
- If you upgrade with The Red Upgrade Stone, the weapon will become an R type. Using the Blue Upgrade Stone will cause it to become an S type.
- R types focuses on critical damage, stacking with your critical hit rank (Critical Hit damage % + Upgrade %).
- S types focuses on min and max attack.
- If you upgrade with The Red Upgrade Stone, the weapon will become an R type. Using the Blue Upgrade Stone will cause it to become an S type.
- The upgrade process will cost 30,000 gold per attempt.
- Once the process is complete, your weapon will be personalized, similar to regular armor/clothing upgrades.
- The first upgrade success rate is 100%, 2~3 is a 50%, and 4~6 have a 45% success rate.
- Failing an upgrade will not bring its durability down, but instead lower the upgrade level by 1.
- It is possible to lower the upgrade even below upgrade 1, but the weapon will still be of the same type and bound to the player.
- At the first two upgrades, the weapon will emit a small, hardly-noticeable glow. At the third upgrade glow's effect increases.
- In addition to this glow, your attacks will emit a glow of the color of your upgrade type.
- A Conversion Stone is used to switch an R type into an S type of the same upgrade, and viceversa. (R3 into S3 and S3 back into R3)
- The cost to switch is 60,000 gold, and it's a 100% success rate process.
- Bows are 2-handed weapons
File:NA3Rwingbow.JPG
The glow emitted by a level 3R weapon.
File:3S Upgrade.JPG
The Glow emitted by a 3S weapon.
Upgrade Bonus
R Type
- R types focuses on critical damage, stacking with your critical hit rank (Critical Hit damage % + Upgrade %).
- When dual wielding R-Type weapons, the critical damage bonuses will add together when using single hit skills (i.e using smash with 2 +3R swords would give +36% critical damage).
| 1 Handed Axes | 1 Handed Weapons | 2 Handed Weapons | Wands & Staves | Cylinders | Hurricane Cylinder | |
|---|---|---|---|---|---|---|
| 1 | 5% | 4% | 6% | 6% | 6% | Freezing Range +4 |
| 2 | 14% | 11% | 16% | 16% | 16% | Freezing Range +8 |
| 3 | 23% | 18% | 26% | 26% | 26% | Freezing Range +12 |
| 4 | 33% | 26% | 38% | 38% | 38% | Freezing Range +18 |
| 5 | 43% | 34% | 50% | 50% | 50% | Freezing Range +24 |
| 6 | 53% | 42% | 62% | 62% | 62% | Freezing Range +30 |
S Type
- S types focuses on min and max attack.
- Magic Damage from wands applies only to their respective element. Magic damage to staves applies to all magic.
| 1 Handed Axes | 1 Handed Weapons | 2 Handed Weapons | Wands & Staves | Tidal Wave Cylinder | Volcano Cylinder | Earthquake Cylinder | Hurricane Cylinder | |
|---|---|---|---|---|---|---|---|---|
| 1 | Min Damage +2 Max Damage +4 |
Min Damage +2 Max Damage +3 |
Min Damage +2 Max Damage +5 |
Magic Damage +3% | Water Damage +5 | Fire Damage +3 | Barrier HP +60 | Freezing Time +1 sec |
| 2 | Min Damage +5 Max Damage +10 |
Min Damage +4 Max Damage +8 |
Min Damage +6 Max Damage +13 |
Magic Damage +6% | Water Damage +10 | Fire Damage +6 | Barrier HP +120 | Freezing Time +1 sec |
| 3 | Min Damage +8 Max Damage +16 |
Min Damage +6 Max Damage +13 |
Min Damage +10 Max Damage +21 |
Magic Damage +9% | Water Damage +15 | Fire Damage +9 | Barrier HP +180 | Freezing Time +1 sec |
| 4 | Min Damage +12 Max Damage +23 |
Min Damage +9 Max Damage +19 |
Min Damage +15 Max Damage +30 |
Magic Damage +13% | Water Damage +20 | Fire Damage +12 | Barrier HP +240 | Freezing Time +2 sec |
| 5 | Min damage +16 Max damage +30 |
Min Damage +12 Max Damage +25 |
Min Damage +20 Max Damage +39 |
Magic Damage +17% | Water Damage +25 | Fire Damage +15 | Barrier HP +300 | ? |
| 6 | Min damage +20 Max damage +37 |
Min Damage +15 Max Damage +31 |
Min Damage +25 Max Damage +48 |
Magic Damage +21% | Water Damage +30 | Fire Damage +19 | Barrier HP +370 | ? |
Available Equipment for Special Upgrades
The following list are equipments that are qualify for special upgrades. Please note that some weapons are only able to be special upgraded in Generation 14.
One-handed Weapons
- Dagger
- Broadsword
- Gladius
- Dirk
- Falcata
- Battle Sword (Only available in G14)
Two-handed Swords
- Claymore
- Executioner's Sword
- Highlander Claymore
- Glory Sword
- Dragon Tooth
- Dustin Silver Knight Sword (Only available in G14)
Blunts and Axes
Knuckles
Lances
- Only available in G14
- Physis Wooden Lance
- Lion Claw Lance
- Knight Lance
Bows
- Leather Long Bow
- Wing Bow
- Elven Long Bow
- Highlander Long Bow
- Composite Bow (Only available in G14)
- Crossbow (Only available in G14)
- Arbalest (Only available in G14)
Wands and Staves
- Ice Wand
- Lightning Wand
- Fire Wand
- Crown Ice Wand
- Crystal Lightning Wand
- Phoenix Fire Wand
- Trinity Staff
Cylinders
Instruments
- Only available in G14
- Battle Mandolin
