Support mabinoger

Click here for more information, on how to support us with a small donation.

Skeleton

From mabinoger Wiki
Jump to: navigation, search

For Hard Mode Skeletons, go here.
For the Skeleton enchant, go here
For Skeleton Wolves, go here.

Contents

Basic Information

  • Upon aggro most Skeletons will not instantly attack. They will just run around for a bit, similar to how a Goblin aggros.
  • Their aggroing can be a bit unstable. If you attract someone else's Skeleton, they run towards you, but will later turn back to their original target. If several players does this, it will cause confusion upon players about who is aggroing who.
    • This usually happens when a player saves someone from multi-aggro due to recklessness, so it is adviced to wait for the Skeletons to move first before attacking one right away. Example: Right after a player kills a Skeleton, that player attacks another Skeleton immidiately, but another Skeleton already aggroed that player. Another player sees this and saves that player by attracting one of them. That Skeleton runs towards the savior. The fight goes on for awhile, then suddenly the Skeletons decides to switch aggro to their original targets. The confusion worsens if one of the players manages to kill a Skeleton before they switch aggroes, causing multi-aggro later.
  • When knocked down, all Skeletons will remain stationary unless they are Smashing, in which case they will run toward you.
    • When they are finished standing still (or their skill), they will just run around again.
      • You may attack them right after they start running. However, its a rare occasion they might just retaliate.
  • Defense is not recommended on most unless your Defense rank is high and you are equipped with a Kite or better shield.
  • Magic Counter is relatively good against skeletons without passive defenses at lower levels.
  • Skeletons usually stand still while in Defense, making it hard to tell apart from Counterattack.
    • If they do walk, they will only walk while loading Defense, and stand still when it's fully loaded.
  • If they are Windmilled in Defense, they will run up to you and pause.
    • If you try to attack you will get hit also, so you should load another windmill or Counterattack.
  • Because they do not attack immediatly they can be somewhat safetly Final Hitted

Specific Information

  • Armored Skeleton
    • When an Armored Skeleton aggros, they usually attack the player without any delay.
      • They may sometimes pause before attacking.
    • Armored Skeletons have Heavy Stander making it inadvisable to not normal attack it.
  • Fomor Scrolls
    • Full Armored, Heavy Armored, and Light Armored Skeletons have higher fomor drop rate than Normal ones.
      • Skeleton Squads has "Intuition". You cannot smash them without stunning them beforehand.

Normal

[edit]

StyleMonsterIcon Normal.png Skeleton

Skeleton Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Slow Medium Yes (Single) 2 Element: none
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
250 2-3 (1%) 30-85 1,118 150 10-250
Drops Misc. Equipment
Info Notes
  • Will sometimes stand still when using Defense.
    • Like all skeletons, it will only do this when it is in its circling range, otherwise they WILL walk towards you but they will never circle you in defense.
  • Can Smash for 200+ damage.
  • Windmill spamming is a good idea when dealing with any skeletons without any armor.
  • Another good idea is Range attacks, since they almost always run from the player.
  • Yet again, another idea is normal melee skill except when they are standing still, as they will very rarely (almost never) retaliate and attack first
  • Will multi aggro with normal Pirate Skeletons in Rundal Normal.
[edit]

StyleMonsterIcon Normal.png Skeleton (Light Armor)

Skeleton (Light Armor) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Medium Yes (Single) 2 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngMonsterSkill HeavyStander1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
370 4 (18%) 50-110 1,456 400 (+50) 20-180
Drops Misc. Equipment
Info Notes
  • Drops fomor scrolls more frequently than regular skeletons.
  • Avoid using n+ as sometimes Heavy Stander activates, thus giving the skeleton a chance to retaliate.
[edit]

StyleMonsterIcon Normal.png Skeleton (Heavy Armor)

Skeleton (Heavy Armor) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Small Yes (Single) 2 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngMonsterSkill HeavyStander1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
240 ? (?%) 50-90 1,348 450 (+45) ?
Drops Misc. Equipment
Info Notes
[edit]

StyleMonsterIcon Normal.png Skeleton (Full Armor)

Skeleton (Full Armor) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Small Yes (Multi) 1-5 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngRanged Attack.pngMagnum Shot.pngScarecrow Curse.pngMonsterSkill HeavyStander1.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield2.png

Stats HP Defense (Prot.) Damage CP Exp Gold
510 ? (15%) 20-40 1,400 700 (+25) ?
Drops Misc. Equipment
Info Notes
  • Can attack up to five times with melee attacks, but rarely does so.
  • Prefers to use archery and will usually pull out its bow and attempt to shoot you when knocked back.
  • This skeleton takes about normal damage from archery.
  • Try to avoid using archery.
  • A powerful magnum shot can be used to kill them in one hit.
  • Mill Mill may work.
[edit]

StyleMonsterIcon Normal.png Skeleton (Mini Light Armor)

Skeleton (Mini Light Armor) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Small Yes (Single) 2 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngMonsterSkill HeavyStander1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
220 5? (2+%) 50-90 1,136 220 ?
Drops Misc. Equipment
Info Notes
  • Rare spawn in Rabbie Normal on the second floor in the first or second chest room only, appearing after the Mini Red Skeletons.
  • This means you could see these in the fifth room if the other rooms are prespawned.
  • Avoid using n+ as Heavy Stander can activate.
  • Use any skill to attack instead.
[edit]

StyleMonsterIcon Normal.png Skeleton (Mini Heavy Armor)

Skeleton (Mini Heavy Armor) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Small Yes (Single) 2 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngMonsterSkill HeavyStander1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
130 8-11 (18+%) 50-110 1,028 150 67-123
Drops Misc. Equipment
Info Notes
  • Drops fomors more frequently.
  • Rare spawn on the second floor of Rabbie Normal and appears after Skeleton (Mini Light Armor) are killed.
  • Magic based tactics work well against these.
  • Avoid using n+ as Heavy Stander can activate.
  • Use any skill to attack instead.
[edit]

StyleMonsterIcon Normal.png Giant Skeleton

Giant Skeleton Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Slow Normal Small Yes (Single) 1-2 Element: none
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
610 ? (?%) 30-55 1,298 250 ?
Drops Misc. Equipment
Info Notes
  • Rare spawn near the end of Math Normal.
  • Usually spawns after red spiders spawn in the first wave, and bats in the second.
  • Often spawns in a group of three.
  • Also, it's size makes it seem like it can hit across the room, so be careful if it's running at you.
  • Don't be fooled by its intimidating size. It is actually the weakest skeleton out of all (and vise versa with the Mini Skeletons).
  • They all possess the same AI as non-armored Skeletons. Beat them the way you would to a regular one.

Red

[edit]

StyleMonsterIcon Normal.png Red Skeleton

Red Skeleton Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Medium Yes (Single) 2 Element: fire
Skills

Smash.pngCounterattack.pngDefense.pngRanged Attack.png

Stats HP Defense (Prot.) Damage CP Exp Gold
310 2 (1%) 40-70 1,274 200 101-187
Drops Misc. Equipment
Info Notes
  • Will use a bow occasionally while you are standing still with a loaded skill, but it won't move during the charging of Ranged Attack, or even after it is loaded. However, it may move if it cannot shoot you due to an obstacle (ex. campfire)
  • Does over 200 damage on Smash and can make over 200 crit.
  • Will sometimes walk towards you with Defense loaded
  • Because it is fire element, use Icebolt to deal more damage.
[edit]

StyleMonsterIcon Normal.png Red Skeleton (Light Armor)

Red Skeleton (Light Armor) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Small Yes (Single) 2 Element: fire
Skills

Smash.pngCounterattack.pngDefense.pngRanged Attack.pngMonsterSkill HeavyStander1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
400 8 (17%) 70-120 1,365 550 (+50) 25-320
Drops Misc. Equipment
Info Notes
  • Drops fomor scrolls more frequently than regular red skeletons.
  • Use Icebolt to deal more damage.
[edit]

StyleMonsterIcon Normal.png Red Skeleton (Heavy Armor)

Red Skeleton (Heavy Armor) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Medium Yes (Single) 2 Element: fire
Skills

Smash.pngCounterattack.pngDefense.pngRanged Attack.pngMonsterSkill HeavyStander1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
? ? (?%) 50-80 1,526 600 (+25) ?
Drops Misc. Equipment
  • None
Info Notes
  • Drops fomor scrolls more frequently than regular Red Skeletons.
  • Use attacks with Icebolt to deal more damage.
[edit]

StyleMonsterIcon Normal.png Red Skeleton (Full Armor)

Red Skeleton (Full Armor) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Fast Normal Yes (Multi) 2-5 Element: fire
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngRanged Attack.pngMagnum Shot.pngScarecrow Curse.pngMonsterSkill HeavyStander1.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield2.png

Stats HP Defense (Prot.) Damage CP Exp Gold
610 ? (20%) 20-40 1,600 700 (+75) ?
Drops Misc. Equipment
Info Notes
  • Can attack up to five times with melee attacks, but rarely does so.
  • Prefers to use archery and will usually pull out its bow and attempt to shoot you when knocked back.
  • This skeleton takes about half damage from archery.
  • Use attacks with Icebolt to deal more damage.
[edit]

StyleMonsterIcon Normal.png Red Skeleton (Mini)

Red Skeleton (Mini) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Small Yes (Single) 2 Element: fire
Skills

Smash.pngCounterattack.pngDefense.pngRanged Attack.png

Stats HP Defense (Prot.) Damage CP Exp Gold
130 ? (?%) 50-80 1,052 150 ?
Drops Misc. Equipment
Info Notes
  • Rare spawn in Rabbie Normal on the second floor in the first chest room.

Metal

[edit]

StyleMonsterIcon Normal.png Metal Skeleton

Metal Skeleton Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Small Yes (Single) 3 Element: lightning
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngRanged Attack.png

Stats HP Defense (Prot.) Damage CP Exp Gold
510 1 (?%) 40-80 1,540 300 ?
Drops Misc. Equipment
Info Notes
  • Has a larger Windmill radius than a player with rank 5 Windmill.
  • If hit with Icebolt, it will change to archery attacks.
  • Like the Red Skeleton, it will not move while using ranged attack, so it is best to run out of range.
  • Can Smash for over 200 damage.
  • Has advanced AI and may use 1+Counter.
  • Maintain your distance so you don't get hit by its Windmill.
  • Icebolt-Counter seems to work best against these.
  • If in a team, stay away from active skeletons, or prevent from sending them towards your allies, as these skeletons tends to use Windmill alot.
[edit]

StyleMonsterIcon Normal.png Metal Skeleton (Light Armor)

Metal Skeleton (Light Armor) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Small Yes (Single) 3 Element: lightning
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngRanged Attack.pngMonsterSkill HeavyStander1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
430 8 (17%) 50-100 1,814 800 (+25) 78-659
Drops Misc. Equipment
Info Notes
  • Drops fomor scrolls more frequently than regular metal skeletons.
  • Icebolt-Counter seems to work best against these.
[edit]

StyleMonsterIcon Normal.png Metal Skeleton (Heavy Armor)

Metal Skeleton (Heavy Armor) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Small Yes (Single) 3 Element: lightning
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngRanged Attack.pngMonsterSkill HeavyStander1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
500 ? (?%) 50-90 1,786 750 (+50) ?
Drops Misc. Equipment
Info Notes
  • Drops fomor scrolls more frequently than regular Metal Skeletons.
[edit]

StyleMonsterIcon Normal.png Metal Skeleton (Full Armor)

Metal Skeleton (Full Armor) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Fast Far Yes (Multi) 2-5 Element: lightning
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngRanged Attack.pngMagnum Shot.pngScarecrow Curse.pngMonsterSkill HeavyStander1.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield3.png

Stats HP Defense (Prot.) Damage CP Exp Gold
810 ? (20%) 30-60 1,800 800 (+75) ?
Drops Misc. Equipment
Info Notes
  • Can hit up to five times with melee attacks, but rarely does so.
  • Prefers to use archery and will usually use it when knocked back.
  • Has a very long range and fast aiming speed (rank 1).
  • Takes 1 damage from all ranged abilities.

Pirate

[edit]

StyleMonsterIcon Normal.png Pirate Skeleton

Pirate Skeleton Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Medium Yes (Single) 2 Element: lightning
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
260(140) 8 (10%) 40-80 1,351 550 (+50) 108-397
Drops Misc. Equipment
Info Notes
  • Uses Counterattack quite often. Hp in () are the mini ones in G9.
  • If it loads Smash or no skill at all after being knocked back, attack it directly. If it loads a skill and remains stationary, wait for it to cancel the skill before attacking. (Not recommended with lag.)
  • Use Icebolt-Counter or Firebolt-Icebolt-Counter.
  • Will multi-aggro with normal Skeletons in Rundal Normal.
[edit]

StyleMonsterIcon Normal.png Pirate Skeleton (Hook)

Pirate Skeleton (Hook) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Medium Yes (Single) 2 Element: fire
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
300 9 (16%) 50-100 1,649 600 (+25) 135-398
Drops Misc. Equipment
Info Notes
  • If it loads Smash or no skill at all after being knocked back, attack it directly. If it loads a skill and remains stationary, wait for it to cancel the skill before attacking. (Not recommended with lag.)
  • Use Icebolt-Counter or Firebolt-Icebolt-Counter.
[edit]

StyleMonsterIcon Normal.png Pirate Red Skeleton

Pirate Red Skeleton Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Average Fast Average Yes (Multi) 2 Element: ice
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
560 12 (15%) 70-110 1,800 900 (+50) 237-559
Drops Misc. Equipment
Info Notes
  • None
[edit]

StyleMonsterIcon Normal.png Pirate Red Skeleton (Hook)

Pirate Red Skeleton (Hook) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Average Fast Average Yes (Multi) 2 Element: fire
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
610 8 (15%) 70-120 1,800 950 (+25) 308-478
Drops Misc. Equipment
  • None
  • None
Info Notes
  • None
[edit]

StyleMonsterIcon Normal.png Captain Red Skeleton

Captain Red Skeleton Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Average Fast Average Yes (Multi) 2 Element: lightning
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngMonsterSkill HeavyStander1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
810 12 (30%) 80-140 2,200 1,200 (+100) 503-524
Drops Misc. Equipment
Info Notes
  • Chance of Admiral suit dropping is only 1~3% at best.

Squad

[edit]

StyleMonsterIcon Normal.png Skeleton Squad (Weak Explosion)

Skeleton Squad (Weak Explosion) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Fast Far Yes (Multi) 3 Element: lightning
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngSelf Destruct.pngMonsterSkill HeavyStander1.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield2.png

Stats HP Defense (Prot.) Damage CP Exp Gold
610 ? (15%) 20-30 1,800 800 (+50) ?
Drops Misc. Equipment
  • Unknown
Info Notes
  • Immediately self-destructs when its HP is reduced to 0 or less, with no animation or delay.
  • The explosion radius is about the same as the range of a magic bolt, causing light damage to anyone and anything caught in the blast.
  • Indistinguishable in appearance from the stronger variety.
  • Aggro range much larger than the (Strong Explosion) Skeleton Squads. This can be used to distinguish the two.
  • Use of Ice Spear is highly recommended.
  • It's best to finish them off with a ranged attack to be safe from any explosions.
[edit]

StyleMonsterIcon Normal.png Skeleton Squad (Strong Explosion)

Skeleton Squad (Strong Explosion) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Average Fast Small Yes (Multi) 3 Element: lightning
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngSelf Destruct.pngInstinctive Reaction.pngMonsterSkill HeavyStander1.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield2.png

Stats HP Defense (Prot.) Damage CP Exp Gold
410 ? (15%) 60-80 1,800 700 (+100) ?
Drops Misc. Equipment
  • ?
Info Notes
  • Immediately self-destructs when its HP is reduced to 0 or less, with no animation or delay.
  • The explosion radius is about the same as the range of a magic bolt, causing severe damage to anyone and anything caught in the blast.
  • Indistinguishable in appearance from the weaker variety.
  • Use of Ice Spear is highly recommended.
  • It's best to finish them off with a ranged attack to be safe from any explosions.

Guard

[edit]

StyleMonsterIcon Normal.png Guard Skeleton

Guard Skeleton Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Average Average Small Yes (?) 2 Element:
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
~600 ? (?%) ? ? ? ?
Drops Misc. Equipment
  • None
  • None
Info Notes
  • Will only detect you when you attack, talk or Guard Hellhound aggros you.
  • Has the same AI as Armored Skeletons.
  • Has been observed to possess Heavy Stander.

Dungeon Boss

[edit]

StyleMonsterIcon Normal.png Captain Skeleton

Captain Skeleton Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Average Average Average Yes (Multi) 3 Element: None
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngMonsterSkill HeavyStander1.pngMonsterSkill NaturalShield1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
2,870 ? (?%) ? 1,815 800 ?
Drops Misc. Equipment
Info Notes
  • None
[edit]

StyleMonsterIcon Normal.png Bard Skeleton

Bard Skeleton Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal ? ? Yes (Single) ? Element: none
Skills

Counterattack.pngDefense.pngMagical Music.pngPlaying Instrument.png

Stats HP Defense (Prot.) Damage CP Exp Gold
? ? (100%) ? 900 150 0
Drops Misc. Equipment
  • None
  • None
Info Notes
  • Transforms into Metal Bard Skeleton once its Giant Skeleton Hellhounds are killed.
  • Only the Ciar Advanced Bard Skeletons know Magical Music, and use it often.
  • Damage bonus from INT does not apply to protection or defense.
  • The version in Math Advanced always does 1 damage until transformed.
  • The version in Math Advanced will also only receive 1 damage until transformed.
[edit]

StyleMonsterIcon Normal.png Metal Bard Skeleton

Metal Bard Skeleton Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Average Fast Average Yes (Multi) 3 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngMonsterSkill HeavyStander1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
2,210 ? (?%) ? 2,664 1,600 (+140) ?
Drops Misc. Equipment
Info Notes
  • Has high rank counter, and uses it more frequently than Windmill.
[edit]

StyleMonsterIcon Normal.png Poison Skeleton Soldier

Poison Skeleton Soldier Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Average Average Average Yes (Multi) 3 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngScarecrow Curse.png

Stats HP Defense (Prot.) Damage CP Exp Gold
? ? (?%) ? 1,754 500 ?
Drops Misc. Equipment
  • ?
  • ?
Info Notes

Field Boss

[edit]

StyleMonsterIcon Normal.png Skeleton Soldier

Skeleton Soldier Fields Dungeons
  • None
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Average Average Average Yes (Single) 3 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.png

Stats HP Defense (Prot.) Damage CP Exp Gold
~900 ? (?%) ? 1,754 400 (+25) 317
Drops Misc. Equipment
Info Notes

Generation 2

[edit]

StyleMonsterIcon Normal.png Dark Skeleton

Dark Skeleton Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Average Average Wide Yes (Multi) 1 Element: None
Skills

Smash.pngCounterattack.pngDefense.pngWindmill.pngInstinctive Reaction.pngMonsterSkill HeavyStander1.pngMonsterSkill NaturalShield1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
250? 5? (2%) 50-100 1,286 400 ?
Drops Misc. Equipment
  • None
  • None
Info Notes
  • Summoned when Esras has aggroed, and will be resummoned if any are killed. Up to 4 can be summoned.
  • You can kill them for extra EXP that was lost from Tabhartas. 400 per kill is a lot for a Skeleton this weak.
  • They don't have much HP so they can be defeated easily.
  • If possible, ignore these by staying out of their aggro range as replacements will be summoned whenever Esras is attacked.
  • Final Hit or Windmill is strongly recommended, when in no other option but to fight.
  • Because of their low HP, usually 1 Smash or 1 Full Combo can kill these.

Theatre Mission

[edit]

StyleMonsterIcon Normal.png Pirate Crewman Skeleton

Pirate Crewman Skeleton Missions
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal ? ? Yes (?) ? Element:
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
Basic ? ? (?%) ? ? ? ?
Intermediate ? ? (?%) ? ? ? ?
Advanced ? ? (?%) ? ? ? ?
Hard ? ? (?%) ? ? ? ?
Drops Misc. Equipment
All
  • ?
  • ?
Basic
  • ?
  • ?
Intermediate
  • ?
  • ?
Advanced
  • ?
  • ?
Hard
  • ?
  • ?
Info Notes
  • None
[edit]

StyleMonsterIcon Normal.png Pirate Captain Skeleton

Pirate Captain Skeleton Missions
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal ??? ??? Yes (?) ? Element:
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
Basic ??? ??? (???%) ? ??? ??? ???
Intermediate ? ? (?%) ? ? ? ?
Advanced ? ? (?%) ? ? ? ?
Hard ? ? (?%) ? ? ? ?
Drops Misc. Equipment
All
  • ?
  • ?
Basic
  • ?
  • ?
Intermediate
  • ?
  • ?
Advanced
  • ?
  • ?
Hard
  • ?
  • ?
Info Notes
  • None
[edit]

StyleMonsterIcon Theatre.png Verona Dark Skeleton Soldier

Verona Dark Skeleton Soldier Missions
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Fast fast far Yes (Multi) 3 Element: Lightning
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
Basic 380 ? (10%) ? 1,286 350 ?
Intermediate 760 ? (15%) ? 2,572 700 ?
Advanced 1,100 ? (24%) ? 3,858 1,400 ?
Hard 2,200 ? (29%) ? 5,144 2,800 ?
Drops Misc. Equipment
All
?
?
Basic
?
?
Intermediate
?
?
Advanced
?
?
Hard
?
?
Info Notes
  • None

Trivia

  • In the Generation 14 Credits, Marlowe tries to help a Verona Dark Skeleton Soldier remember its lines.
Personal tools
Namespaces

Variants
Actions
Navigation
Categories
Toolbox