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Shadow Spirit

From Mabinogi World Wiki
 
 
I give you the power of Cichol. You now possess the power of the Fomors. A power of strength, from the spirit of darkness... Which will lead to a brilliant annihilation.
 

 

Cichol

Description

Shadow Spirit.png
A skill that can only be used when Awakening of Light is active. Commands the souls absorbed from the fallen enemies to attack other enemies. Souls will fight while their energy lasts or until the enemies have been defeated. You can also send out the souls to all nearby enemies to launch a simultaneous attack. However, the power of each soul is diminished in broader attacks.

Details

  • Uses spirits from deceased enemies to relentlessly assault a living enemy.
  • Shadow Spirit costs a small amount of Mana to use.
  • Shadow Spirit requires prior usage of the Awakening of Light transformation.
  • Shadow Spirit is Cichol's skill, and as such can be used regardless of which Goddess (Neamhain or Morrighan) the player chooses.
    • Berserker status granted by Magical Music will prevent the stun from Shadow Spirit, however damage will be unaltered.
  • You may only walk while this skill is loaded.
  • This skill has 2 parts:
    • The first part acquires spirits from dead monsters.
      • The user will be unable to take any action during this.
      • If you are attacked in this phase, the spirit will not be absorbed.
      • Being closer to the enemy will allow you to acquire the spirit faster.
      • The higher a monster's Combat Power, the greater the amount of spirit energy absorbed.
      • You may only acquire a dead monster's spirit once.
    • The second part sends the energy to attack the target.
      • Shadow Spirit does not do critical damage, even if it scores a Critical Hit.
      • Shadow Spirit damage is not reduced by Defense, Protection, nor Passive Defenses. It will not, however, bypass Invincibility.
      • Shadow Spirit's damage increases with rank as well as the total number of skill ranks the player has acquired.
        • Each individual skill rank over F will add 1 damage to shadow spirit, totaling up to 14 additional damage at Rank 1.
        • Rank Novice skills will decrease shadow spirit's damage by 1 point.
      • In order to attack multiple enemies, you must click on yourself.
        • The spirit will spread and attack all targets within range.
        • The duration and number of hits will decrease according to the number of targets.
        • Shadow Spirit's damage will not be reduced, however spirit energy will be consumed at a much higher rate.
  • Certain monster's spirits cannot be absorbed. This includes most Giant Humanoid enemies, such as the Golem, several of Iria's Giant Field Bosses, and more. A system message will say "You cannot absorb this spirit".
  • Shadow Spirit permanently decreases the Defense and Protection stats of the monster. However, this only applies to certain monsters.
  • Enemies attacked by this skill will be stun-locked, unless they possess Advanced Heavy Stander.
    • The spirit will not cease to attack enemies until they are defeated or the player uses up all their spirits.
      • If the spirit defeats the enemy, any leftover shadows will return to the player.
      • The player can gather more spirits to use the skill again during the attack.
        • The player may attach multiple shadow spirits to the same enemy, increasing the rate at which the skill deals damage.
      • Gathering more spirits will not extend the length of a Shadow Spirit that is already attacking a target.
      • Even if the transformation ends, the spirits still continue attacking although Shadow Spirit has become unusable.
    • If an enemy is knocked down, the spirits will follow and reattach to the enemy.
      • However, if an enemy becomes untargetable for any reason (such as monster Life Drain or being Smashed) the shadow will return to the player.
    • Using this skill at an enemy who cannot be targeted and is not in invincibility frames (such as monsters in Flight or monsters who appear to be "inside" walls) will result in the skill failing.
  • An enemy can use Teleportation to evade an incoming spirit.
  • Even if your transformation ends, your spirit count will not be depleted.
    • Because of this, it is possible to harvest a large amount of spirits for later use.
    • Spirits cause a shadow effect beneath the player which grows and then darkens with increasing spirit count.
      • There appears to be a glitch where whenever you change maps or screens (such as going to Golem Control), the Shadow Effect will disappear. This does not mean that you lose your spirits, you have only lost the graphic. So far, the only ways to restore the graphic are to re-enter Demigod mode, or attack with Shadow Spirit and let the remaining energy return to you.
  • Can be used during Windmill's animation.

Skill Issues

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Duration (Maximum Shadow Energy) 37? ? ? ? ? ? ? ? ? ? ? ? ? ? 79?
Number of Hits (Maximum Shadow Energy) 17? 18 ? ? ? ? ? ? ? ? ? ? ? ? 36?
Mana Use ?
Range 1000
Gathering Time* [sec] (0.5~2)
Maximum Shadow Energy 900 950 1000 1050 1110 1170 1230 1290 1360 1430 1500 1570 1640 1720 1800
Base Damage 90 95 100 105 111 117 123 129 136 143 150 157 164 172 180
Attack Interval [sec] 2.2
Load Time [sec] 1
Required Level-ups (Rounded up) - 38 41 43 45 48 51 54 57 59 62 67 72 77 91
Required Level-ups (Total Rounded Up) - 38 79 122 167 215 265 319 375 434 495 561 632 709 800
EXP Gain (Per Level) 2.64 2.46 2.30 2.23 2.10 1.98 1.88 1.78 1.70 1.62 1.51 1.40 1.30 1.20 1.00
EXP Gain (Per Rebirth) 52.80 49.20 46.00 44.60 42.00 39.60 37.60 35.60 34.00 32.40 30.20 28.00 26.00 24.00 20.00

*Varies on Distance from dead mob and Combat Power against character.

Obtaining the Skill

Master Title

A master title for this skill does not currently exist.

Related Enchants

Note: no enchants were found for this query.


Trivia

References