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Goblin

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(Redirected from Masked Goblin (Club))
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You may be looking for Hobgoblin, the Masked Goblin enchant, or the Gold Goblin enchant.

Contents

Basic Information

  • Goblins like to walk with Smash skill loaded, hoping to fool you into thinking that they are using Defense instead.
  • Upon aggroing, the Goblins will run away from you.
    • You can easily chase them down.
  • Be wary of multi Goblin type rooms.

Specific Information

  • Goblin (Uladh)
    • Goblins are basically weaker versions of kobolds.
  • Poison Goblin
    • Dispite the name "Poison" in it, Poison Goblin cannot inflict poison status.
  • Goblin (Archer types)
    • Most Archer type Goblins are Multi Aggro.
    • Archers never have Counterattack.
      • However, they will stand still when using Defense, fooling the player that they have Counterattack.

Normal

[edit]

StyleMonsterIcon Normal.png Young Goblin

Young Goblin Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Average Medium Yes (Single) 2 Element: none
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
60 ? (?%) 5-7 550 80 60-100
Drops Misc. Equipment
Info Notes
  • None
[edit]

StyleMonsterIcon Normal.png Goblin

Goblin Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Medium Yes (Single) 2 Element: none
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
100 2 (0%) 20-90 631 100 80-120
Drops Misc. Equipment
Info Notes
  • Can combo for 150+ damage.
  • If you cannot effectively kill Goblins, use Ice-Counter and stay in the corner of the room.
  • Always go for the one aggroing you, as they do lethal damage.
  • Since they run around you for a while before attacking, you have enough time to load Counterattack or Windmill.
[edit]

StyleMonsterIcon Normal.png Goblin (Hardmode)

Goblin (Hardmode) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Medium Yes (Single) 2 Element: none
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
575 12 (11%) 40-100 1809.60 900 177-344
Drops Misc. Equipment
Info Notes
  • May have the "Rough" or "Angry" title for 2x exp.
[edit]

StyleMonsterIcon Normal.png Young Goblin Archer

Young Goblin Archer Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Average Large Yes (Single) 3 Element: none
Skills

Smash.pngDefense.pngRanged Attack.pngMagnum Shot.png

Stats HP Defense (Prot.) Damage CP Exp Gold
70 ? (?%) 1-10 580 90 86-100
Drops Misc. Equipment
Info Notes
  • May spawn within the last three rooms before the boss.
[edit]

StyleMonsterIcon Normal.png Goblin Archer

Goblin Archer Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Average Medium Yes (Double) 3 Element: none
Skills

Smash.pngDefense.pngRanged Attack.pngMagnum Shot.png

Stats HP Defense (Prot.) Damage CP Exp Gold
105 1 (?%) 10-20 634 100 83-111
Drops Misc. Equipment
Info Notes
  • It's suggested to kill these first in rooms with multiple Goblin types.
  • They will multi-aggro and shoot, likely interrupting battles.
  • Try to avoid multi-aggro.
  • Using Ice-Counter in a corner works well when soloing.
[edit]

StyleMonsterIcon Normal.png Goblin Archer (Hardmode)

Goblin Archer (Hardmode) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Far Medium Yes (Double) 3 Element:
Skills

Smash.pngCounterattack.pngDefense.pngRanged Attack.pngMagnum Shot.png

Stats HP Defense (Prot.) Damage CP Exp Gold
570 8 (11%) ? 634 900 ?
Drops Misc. Equipment
Info Notes
  • May have the "Rough" title for 2x exp.
[edit]

StyleMonsterIcon Normal.png Young Poison Goblin

Young Poison Goblin Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Average Medium Yes (Single) 2 Element: None
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
70 ? (?%) 10-30 600 100 88-100
Drops Misc. Equipment
Info Notes
  • None
[edit]

StyleMonsterIcon Normal.png Poison Goblin

Poison Goblin Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Medium Yes (Multi) 2 Element: none
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
115 1 (0%) 20-40 641 120 ?-148
Drops Misc. Equipment
Info Notes
  • If you aren't good at killing multi-aggro Goblins, use Ice-Counter while in a corner.
  • Attacks you faster than a regular Goblin in aggro.
[edit]

StyleMonsterIcon Normal.png Poison Goblin (Hardmode)

Poison Goblin (Hardmode) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Medium Yes (Multi) 2 Element: none
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
820 8 (11%) 50-120 ? 1280 ?
Drops Misc. Equipment
  • ?
Info Notes
May have the "Rough" title for 2x exp.
[edit]

StyleMonsterIcon Normal.png Gold Goblin (Advanced)

Gold Goblin (Advanced) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Small Yes (Multi) 3 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngFirebolt.png

Stats HP Defense (Prot.) Damage CP Exp Gold
600 3 (1%) 50-70 1000 400 ?
Drops Misc. Equipment
Info Notes
  • Stronger than the Gold Goblins in Rabbie Normal.
  • These possess Firebolt, but have a smaller detection radius compared to other goblins.Treat them as a normal goblin(With precautions since they multi-aggro). If you cannot effectively kill Goblins, use Ice-Counter and stay in the corner of the room (To avoid most aggro).

Hunter

[edit]

StyleMonsterIcon Normal.png Goblin Hunter

Goblin Hunter Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Average Medium Yes (Multi) 3 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngScarecrow Curse.png

Stats HP Defense (Prot.) Damage CP Exp Gold
350 ? (?%) 100-140 1,585 950 250-397
Drops Misc. Equipment
Info Notes
[edit]

StyleMonsterIcon Normal.png Goblin Hunter Archer

Goblin Hunter Archer Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Average Very Far Yes (Double) 3 Element: none
Skills

Smash.pngDefense.pngRanged Attack.pngMagnum Shot.pngScarecrow Curse.png

Stats HP Defense (Prot.) Damage CP Exp Gold
400 ? (?%) ? 1,640 950 ?
Drops Misc. Equipment
Info Notes


Keeper

[edit]

StyleMonsterIcon Normal.png Goblin Keeper

Goblin Keeper Fields Dungeons
  • None
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Average Small Yes (Multi) 3 Element: none
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
? ? (?%) ?~60? 900 290 209-241
Drops Misc. Equipment
  • None
Info Notes
  • Same AI as Poison Goblins
[edit]

StyleMonsterIcon Normal.png Goblin Keeper (Strong)

Goblin Keeper (Strong) Fields Dungeons
  • None
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Average Small Yes (Multi) ? Element: none
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
440 ? (?%) ? 1100 440 220-270
Drops Misc. Equipment
  • None
Info Notes
  • None
[edit]

StyleMonsterIcon Normal.png Goblin Keeper Archer

Goblin Keeper Archer Fields Dungeons
  • None
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Small Yes (Multi) ? Element: none
Skills

Smash.pngDefense.pngRanged Attack.pngMagnum Shot.png

Stats HP Defense (Prot.) Damage CP Exp Gold
? ? (?%) ? ? 300 ?
Drops Misc. Equipment
  • None
Info Notes
  • None
[edit]

StyleMonsterIcon Normal.png Goblin Keeper Archer (Weak)

Goblin Keeper Archer (Weak) Fields Dungeons
  • None
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Average Small Yes (Single) ? Element: none
Skills

Smash.pngDefense.pngRanged Attack.pngMagnum Shot.png

Stats HP Defense (Prot.) Damage CP Exp Gold
? ? (?%) ? 900 290 ?
Drops Misc. Equipment
  • None
Info Notes
  • None
[edit]

StyleMonsterIcon Normal.png Goblin Keeper Archer (Strong)

Goblin Keeper Archer (Strong) Fields Dungeons
  • None
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Average Small Yes (Multi) ? Element: none
Skills

Smash.pngDefense.pngRanged Attack.pngMagnum Shot.png

Stats HP Defense (Prot.) Damage CP Exp Gold
? ? (?%) ? 1100 440 ?
Drops Misc. Equipment
  • None
Info Notes
  • None

Masked

[edit]

StyleMonsterIcon Normal.png Masked Goblin

Masked Goblin Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Small Yes (Single) 3 Element: none
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
200 ? (?%) ? 700 180 (+10) 100
Drops Misc. Equipment
Info Notes
  • When successfully tamed, you will receive a temporary stat bonus of +2 Strength, and +3 Will.
  • For the Rank D Prefix, go here.
  • They have a curious aggro style, where the second-closest enemy aggros instead of the closest. It is best to wait to determine which will aggro next before attacking. The Masked Goblin (Club) will not aggro if this one does.
[edit]

StyleMonsterIcon Normal.png Masked Goblin (Club)

Masked Goblin (Club) Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal ? ? Yes (Single) 2 Element: none
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
250 ? (?%) ? 900 225(+15) ?
Drops Misc. Equipment
  • ?
Info Notes
  • Have a curious aggro style, where the second-closest enemy aggros instead of the closest. It is best to wait to determine which will aggro next before attacking. The Masked Goblin will not aggro if this one does.
[edit]

StyleMonsterIcon Normal.png Masked Goblin Archer

Masked Goblin Archer Fields Rano (Exploration treasure box) Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal ? ? Yes (Multi) 3 Element: None
Skills

Smash.pngDefense.pngRanged Attack.png

Stats HP Defense (Prot.) Damage CP Exp Gold
220 ? (?%) ? 800 200(+25) 121-149
Drops Misc. Equipment
Info Notes
When successfully tamed, you will receive a temporary stat bonus of +2 Strength, and +3 Will.
[edit]

StyleMonsterIcon Normal.png Cave Masked Goblin

Cave Masked Goblin Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Normal Small No (Single) ? Element: none
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
350 ? (?%) ? ? 300 (+7.5) ?
Drops Misc. Equipment
  • ?
Info Notes
  • None

Dungeon Boss

[edit]

StyleMonsterIcon Normal.png Gold Goblin

Gold Goblin Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Fast Far Yes (Multi) 3 Element: none
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
500 3 (1%) 30-50 910 120 Unknown
Drops Misc. Equipment
Info Notes
[edit]

StyleMonsterIcon Normal.png Goblin Swordman

Goblin Swordman Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Slow Small Yes (Multi) 6 Element: None
Skills

Smash.pngCounterattack.pngDefense.png

Stats HP Defense (Prot.) Damage CP Exp Gold
900-1050 ? (?%) 30-50 1800 800(+80) ?
Drops Misc. Equipment
  • ?
Info Notes
  • Getting caught in their combo could lead to certain death.
  • Ice Counter works well.
[edit]

StyleMonsterIcon Normal.png Goblin Sword Master

Goblin Sword Master Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Slow Small Yes (Multi) 6 Element: None
Skills

Smash.pngCounterattack.pngDefense.pngFinal Hit.png

Stats HP Defense (Prot.) Damage CP Exp Gold
~700 ? (?%) 30-60 2400 ? ?
Drops Misc. Equipment
Info Notes
  • Getting caught in their combo will lead to certain death. Unlike the Goblin Swordsman, Goblin Sword Masters have the Final Hit skill and use it quite often. Be careful when attacking to not get double teamed. If Final Hit is used on you, use Emergency Escape Bombs as a last measure.
  • Due to slow detection speed, you can drag one away from the others without getting teamed. Usually they will be loading Final Hit if standing still and loading a skill. Counterattack is the best option to avoid Final Hit, Firebolt also works wonders.

Field Boss

[edit]

StyleMonsterIcon Normal.png Goblin Bandit

Goblin Bandit Fields Dungeons
  • None
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Normal Fast Medium Yes (Multi) 2 Element: none
Skills

Smash.pngCounterattack.pngDefense.pngMonsterSkill HeavyStander2.pngMonsterSkill ManaReflector2.pngMonsterSkill NaturalShield1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
1800 3 (?%) ? 1134 300 (+25) 500-1,500
Drops Misc. Equipment
Info Notes
  • About twelve of them spawn as a Field Boss near Dunbarton.
  • Like Kobold Bandits, they will lose their clothing (except for the mask) when successfully countered.
  • Use Fire Counter.
  • If you are an Elf, fire at one goblin and run away. Once you're a good distance away, fire again, run, and repeat.
  • High ranked Windmill can be used to Windmill spam.
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