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Sprite

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For the Chon Chon, go here.
For Rainbow Sprite pet, go here.
For Lime Sprite pet, go here.
For Yellow Sprite pet, go here.

Contents

Basic Information

  • Sprites use the same language as Wisps. However, they do not have the same AI.
    • While Defending, Sprites will say !!.
    • While Sprites cast their respective magic spells, they will say !!!.
    • Sprites do not have Smash or Counterattack, and therefore never say !!!! or !!!!!.
  • Sprites do not Multi-Aggro.
    • If two of the same Sprites in Ceo Island appear, they will multi-aggro (possibly a bug).
  • All Sprites have Heavy Stander. Using normal melee attacks on them is not recommended.
    • Usually after being hit in Heavy Stander, they will "fly" away and cast their bolt type.
  • All Sprites have Mana Reflector at level 1, except the Giant Fire Sprite which has level 2.
  • All Sprites have Natural Shield at level 2, except Giant Elemental Sprites which have level 1.

Elemental Specifics

  • If the player is equipped with a Wand of the same element as an elemental sprite, that person may harvest Elementals from it by right-clicking the sprite and selecting the harvest option.
    • Do not equip a shield or you cannot harvest.
    • They usually aggro immediately after or during harvest.
      • If you have an elf party member, have them aggro the sprite then use Hide.
      • In Ceo Island, set up a tent or campfire, have someone aggravate (get aggro'd by) a sprite, then hide behind the obstruction. (Tree works just as well) The Sprite is now locked onto the aggro'd player and can be harvested easily.
        • Using a tent is highly recommended since Campfire is limited and if it runs out, it will attack the player it is after.
      • In Coill Dungeon, have one member aggro the Sprite from outside the room, and another player can then enter the room and harvest easily.
        • To avoid the sprite from aggroing your harvester, use and cancel skills to get its attention.
      • Alternatively, the helper can simply play dead while being targeted.
  • A Sprite has a limit to the amount of Elementals that you can harvest(around 15-21 elementals), similar to non-aggro production animals such as the Sheep or Cow.
    • Harvesting Elementals from a Sprite will not have any effect on the Sprite itself.

Normal

[edit]

StyleMonsterIcon Normal.png Ice Sprite

Ice Sprite Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Fast Fast Medium Yes (Single) 3 Element: ice
Skills

Defense.pngIcebolt.pngMonsterSkill HeavyStander2.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield2.png

Stats HP Defense (Prot.) Damage CP Exp Gold
460 1 (0%) ? 1,097 700 (+40) ?
Drops Misc. Equipment
  • None
Info Notes
[edit]

StyleMonsterIcon Normal.png Fire Sprite

Fire Sprite Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Fast Fast Medium Yes (Single) 3 Element: fire
Skills

Defense.pngFirebolt.pngMonsterSkill HeavyStander2.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield2.png

Stats HP Defense (Prot.) Damage CP Exp Gold
460 1 (0%) ? 1,097 700 (+40) ?
Drops Misc. Equipment
  • None
Info Notes
[edit]

StyleMonsterIcon Normal.png Lightning Sprite

Lightning Sprite Fields Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Fast Fast Medium Yes (Single) 3 Element: lightning
Skills

Defense.pngLightning Bolt.pngMonsterSkill HeavyStander2.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield2.png

Stats HP Defense (Prot.) Damage CP Exp Gold
460 1 (0%) ? 1,097 700 (+40) ?
Drops Misc. Equipment
  • None
Info Notes

Castle

[edit]

StyleMonsterIcon Normal.png Wolf Sprite

Wolf Sprite Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Fast Fast Medium Yes (Single) 3 Element: fire
Skills

Defense.pngSelf Destruct.pngFirebolt.pngMonsterSkill HeavyStander1.pngMonsterSkill ManaReflector2.pngMonsterSkill NaturalShield2.png

Stats HP Defense (Prot.) Damage CP Exp Gold
500 ? (?%) 40-80 1,600 500 ?
Drops Misc. Equipment
  • MP 30 Potion
  • None
Info Notes
  • Casts Firebolt often.
  • Will immediately explode when reduced to 0 HP or less, causing light damage to everything in a wide area.
    • The blast radius is about the same as the range of a magic bolt.
  • Only spawns on the first floor in Abb Neagh Castle Dungeon.
  • If you can use Final Hit while some one in your party uses Magical Music with explosion resistance, your Final Hit chain will not be broken.
[edit]

StyleMonsterIcon Normal.png Bear Sprite

Bear Sprite Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Fast Fast Medium Yes (Single) 3 Element: fire
Skills

Defense.pngSelf Destruct.pngFirebolt.pngMonsterSkill HeavyStander1.pngMonsterSkill ManaReflector2.pngMonsterSkill NaturalShield2.png

Stats HP Defense (Prot.) Damage CP Exp Gold
500 ? (?%) 40-80 1,600 500 ?
Drops Misc. Equipment
  • MP 30 Potion
  • None
Info Notes
  • Casts Firebolt often.
  • Will immediately explode when reduced to 0 HP or less, causing signifigant damage to everything in a wide area.
    • The blast radius is about the same as the range of a magic bolt.
  • Only spawns on the second floor of all three dungeons, but its appearance is rare.
  • If you can use Final Hit while some one in your party uses Magical Music with explosion resistance, your Final Hit chain will not be broken.
[edit]

StyleMonsterIcon Normal.png Horse Sprite

Horse Sprite Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Fast Fast Medium Yes (Multi) 3 Element: fire
Skills

Defense.pngSelf Destruct.pngFirebolt.pngMonsterSkill HeavyStander1.pngMonsterSkill ManaReflector2.pngMonsterSkill NaturalShield2.png

Stats HP Defense (Prot.) Damage CP Exp Gold
500 ? (?%) 40-80 1,600 500 ?
Drops Misc. Equipment
Info Notes
  • Casts Firebolt often.
  • Will immediately explode when reduced to 0 HP or less, causing light damage to everything in a wide area.
    • The blast radius is about the same as the range of a magic bolt.
  • Only spawns on the third floor of all three dungeons.
  • If you can use Final Hit while some one in your party uses Magical Music with explosion resistance, your Final Hit chain will not be broken.

Dungeon Boss

[edit]

StyleMonsterIcon Normal.png Giant Ice Sprite

Giant Ice Sprite Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Fast Fast Very Far Yes (Single) 3 Element: ice
Skills

Defense.pngIcebolt.pngChain Casting.pngMonsterSkill HeavyStander2.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
2,500 ? (?%) 90-120 2,200 1,000 ?
Drops Misc. Equipment
  • None
Info Notes
[edit]

StyleMonsterIcon Normal.png Giant Fire Sprite

Giant Fire Sprite Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Very Fast Normal Medium Yes (Single) 3 Element: fire
Skills

Defense.pngFirebolt.pngFireball.pngChain Casting.pngMonsterSkill HeavyStander2.pngMonsterSkill ManaReflector2.pngMonsterSkill NaturalShield2.png

Stats HP Defense (Prot.) Damage CP Exp Gold
2,810 ? (?%) 20-50 2,592 1,200 (+60) ?
Drops Misc. Equipment
  • None
Info Notes
  • Recommended to kill before the Giant Headless.
  • A High ranked magnum and ranged skill may take it down without getting killed by his magic attacks.

Avoid the use of play dead , he may still be able to kill you trought Fireball or won't be tricked at all and kill you with simple attacks

  • Smashmill with two or more players works well.
[edit]

StyleMonsterIcon Normal.png Giant Lightning Sprite

Giant Lightning Sprite Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Fast Fast Very Far Yes (Single) 3 Element: lightning
Skills

Defense.pngLightning Bolt.pngThunder.pngChain Casting.pngMonsterSkill HeavyStander2.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
3,010 ? (20%) 30-80 3,000 2,500 (+125) ?
Drops Misc. Equipment
  • ?
Info Notes
  • In any situation where it appears, killing this monster should take top priority.
  • This monster's Thunder is fully charged in about 4.5 seconds.
  • Its Thunder is most likely rank 9.
  • Despite being a Lightning Sprite, it is vulnerable to Lightning Bolt.
  • Rarely gets knocked back from ranged attacks, making it easy to kill with repeated use of Arrow Revolver.
  • Alternatively, you may pick it off with magic due to its low-level Mana Reflector.
[edit]

StyleMonsterIcon Normal.png Giant Lightning Sprite (Hardmode)

Giant Lightning Sprite (Hardmode) Fields
  • None
Dungeons
Walking Speed Detect Speed Detect Range Aggressive Hits Element
Fast Fast Gigantic Yes (Single) 3 Element: lightning
Skills

Defense.pngLightning Bolt.pngThunder.pngChain Casting.pngMonsterSkill HeavyStander2.pngMonsterSkill ManaReflector1.pngMonsterSkill NaturalShield1.png

Stats HP Defense (Prot.) Damage CP Exp Gold
? ? (~60%) ?-? ? 15,000 ?
Drops Misc. Equipment
  • ?
  • ?
Info Notes
  • None
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