Hatchet
From mabinoger Wiki
Contents |
Description
| Equipped | Sheathed |
A Hatchet is an excellent weapon that combines high durability with practicality. It has a good critical hit rate and a high max damage, useful for inflicting a deadly blow to the enemy's weak spot.
Can be used to chop Firewood.
For a quick comparison of swords see the Blunt Weapons List and for individual articles see Category:Blunt Weapons.
Limitations
- Usable by any race.
- Even Giants can NOT dual with this weapon despite it being a blunt.
Base Stats
※Consumes 1.4 Stamina per swing.
| File:Hatchet.png 1 x 3 (Edit) |
Speed | Slow | Hit | Unknown Hits | Repair Fees (Gold per Point) |
|
|
Humans | Spirit Weapon | Dual Wielding | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 7 ~ 28 | Critical | ?% | Giants | Enchant | Talent Only | |||||||||
| Balance | 35% | Injury | ? ~ ?% | Elves | Reforge | Dyeable | |||||||||
| Durability | 13 | Upgrade | 5 | Resell Value | 443 G | Special Upgrade | Tradable | Gender | |||||||
| Obtained From | Sold At | ||||||||||||||
| Item Attributes | {{{Attributes}}} | Other Information | {{{OtherInfo}}}
| ||||||||||||
Splash:
- Radius 200
- Angle 45
- Damage 45%
Blacksmithing Requirements
| Name | Pattern Rank |
Pattern Cost |
Manual Location | In-progress Item Image |
Materials per Attempt |
Finishing Materials |
% per Success | Completion EXP |
|---|---|---|---|---|---|---|---|---|
| Blacksmith Manual - Hatchet (edit) |
D | 10,000 g | Gilmore | |
Iron Ingot x2 Copper Ingot x2 |
Cheap Leather x1 Thick Thread Ball x1 |
40% | 1,500 EXP |
Weapon Grades
| Type | Attack | Critical | Balance | Injury Rate | Durability |
|---|---|---|---|---|---|
| Original | 7 - 28 | 20% | 35% | 0~0% | 13 |
| Monster Drop | 8 - 29 | 21% | 31% | 0~0% | 14 |
| Imp Drop | 9 - 30 | 25% | 23% | 0~0% | 15 |
| Monster Drop | 9 - 31 | 23% | 23% | 0~0% | 16 |
| Imp & Young Poison Goblin Drop | 10 - 31 | 23% | 23% | 0~0% | 17 |
| Ant Hell | 7 - 28 | 20% | 35% | 0~0% | 20 |
Upgrades
| Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | NPC |
|---|---|---|---|---|---|
| Weight Adjustment 1 | 10 | Balance +1 | 0~4 | 300 | Ferghus Trefor |
| Weight Adjustment 2 | 12 | Balance +2 | 0~3 | 600 | |
| Weight Adjustment 3 | 14 | Balance +3 | 0~2 | 900 | |
| Weight Adjustment 4 | 16 | Balance +4 | 0~1 | 1,200 | |
| Annealing 1 | 10 | Maximum Damage +2 Balance -2 |
0~4 | 2,000 | |
| Annealing 2 | 16 | Maximum Damage +3 Balance -3 |
1~4 | 3,000 | |
| Annealing 3 | 22 | Maximum Damage +4 Balance -4 |
2~4 | 5,000 | |
| Annealing 4 | 28 | Maximum Damage +5 Balance -5 |
3~4 | 8,000 | |
| Annealing 5 | 34 | Maximum Damage +6 Balance -6 |
4~4 | 11,000 | |
| Weight Reduction | 20 | Minimum Damage +3 | 0~3 | 500 | |
| Axe Edge Sharpening | 20 | Critical +5 | 1~2 | 500 | |
| Hilt Change | 30 | Minimum Damage +5 Maximum Damage -5 |
0~0 | 2,500 | |
| Trefor's Hatchet Enhancement | 60 | Minimum Damage +10, Maximum Damage +20, Balance +10 Critical -10, Durability -5 |
0~0 | 12,500 | Trefor |
| Ferghus' Hatchet Modification | 50 | Maximum Damage +5, Critical +5, Balance +5 Minimum Damage -10 |
3~4 | 10,000 | Ferghus |
| Emporium Special Modification[1] | 60 | Maximum Damage +15, Critical +5 Minimum Damage -10 |
4~4 | 9,000 | Colm G10 |
Jewel Upgrades[1]
| Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | Jewels | NPC |
|---|---|---|---|---|---|---|
| Jewelry Upgrade 1 | 100 | Max Damage +6 Critical +4 |
0~0 | 1,000g | Spinel 1.0cm+ Star Sapphire 2.0cm+ Jasper 4.0cm+ |
Ferghus Trefor |
| Common Gem Upgrade | 100 | Max Durability +2 | 0~0 | 21,000g | Diamond 1.0cm+ Star Sapphire 1.0cm+ Emerald 1.0cm+ |
Ferghus Nerys Edern |
Upgrade Sequences[2]
| Type | Upgrade 1 Proficiency / Cost |
Upgrade 2 Proficiency / Cost |
Upgrade 3 Proficiency / Cost |
Upgrade 4 Proficiency / Cost |
Upgrade 5 Proficiency / Cost |
Final Stats & Changes Total Proficiency / Cost |
|---|---|---|---|---|---|---|
| 160 Highest Max and Min Damage Lowest Balance Requires High DEX |
Trefor's Hatchet Enhancement 60 / 12,500G |
Annealing 2 16 / 3,000G |
Annealing 3 22 / 5,000G |
Annealing 4 28 / 8,000G |
Annealing 5 34 / 11,000G |
Attack 17-66 Critical 10% Balance 27% Durability 8 160 / 39,500G |
| 174 | Trefor's Hatchet Enhancement 60 / 12,500G |
Weight Adjustment 4 16 / 1,200G |
Weight Adjustment 3 14 / 900G |
Ferghus' Hatchet Modification 50 / 10,000G |
Annealing 5 34 / 11,000G |
Attack 7-59 Critical 15% Balance 51% Durability 8 174 / 35,600G |
| 178 | Trefor's Hatchet Enhancement 60 / 12,500G |
Axe Edge Sharpening 20 / 500G |
Axe Edge Sharpening 20 / 500G |
Annealing 4 28 / 8,000G |
Ferghus' Hatchet Modification 50 / 10,000G |
Attack 7-58 Critical 25% Balance 45% Durability 8 178 / 31,500G |
| 178-2 | Trefor's Hatchet Enhancement 60 / 12,500G |
Annealing 2 16 / 3,000G |
Annealing 3 22 / 5,000G |
Ferghus' Hatchet Modification 50 / 10,000G |
Ferghus' Hatchet Modification 50 / 10,000G |
Attack 0-65 Critical 20% Balance 48% Durability 8 178 / 40,500G |
| 190 Highest Balance |
Trefor's Hatchet Enhancement 60 / 12,500G |
Weight Adjustment 4 16 / 1,200G |
Weight Adjustment 3 14 / 900G |
Ferghus' Hatchet Modification 50 / 10,000G |
Ferghus' Hatchet Modification 50 / 10,000G |
Attack 0-58 Critical 20% Balance 62% Durability 8 190 / 34,600G |
| 200 Highest Critical High Balance |
Trefor's Hatchet Enhancement 60 / 12,500G |
Axe Edge Sharpening 20 / 500G |
Axe Edge Sharpening 20 / 500G |
Ferghus' Hatchet Modification 50 / 10,000G |
Ferghus' Hatchet Modification 50 / 10,000G |
Attack 0-58 Critical 30% Balance 55% Durability 8 200 / 33,500G |
Spirit Weapon Repair
| Proficiency | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Success Rate (%) | 79 | 81 | 84 | 86 | 89 | 91 | 94 | 96 | 99 | 99 | 99 |
| Recovery Points | 9 | 10 | 11 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
- Decimals are ignored from computation.
- Max success rate is always fixed at 99%.
- Max durability refers to your spirit weapon's current max durability.
- The following data only applies to brand new spirit weapon, change in spirit weapon's level may differ results.
- Success Rate = 79 + (Prof x 0.25)
- Recovery Points = (Max Dur x 0.4) + (Max Dur x Prof x 0.004)
Trivia
- During the Iria Treasure Chest Event, one could find a hatchet with a purple blade, but a normal, wood-colored handle.
