Support mabinoger

Click here for more information, on how to support us with a small donation.

Gold

From mabinoger Wiki
Jump to: navigation, search

In Mabinogi, the currency is gold. Beginner players often find items and equipment dauntingly expensive in Mabinogi and earning gold is a lengthy task.

Contents

Monster Drops

Most mosters in the game will often drop gold when killed. This is fundamentally traditional in RPG gaming. Beginner players will likely get most of their income from this method. Some monsters drop more gold than others, but players will generally find monsters in harder dungeons drop larger quantities of gold. The quantity of gold dropped may, at random times, be doubled or even tripled through lucky finishes, huge lucky finishes often causing overwhelming splashes of gold across the ground.

Like most other drop items, only the player who finished off the monster in question may pick up its gold until the monster's corpse has disappeared. After the dead monster disappears, any player may recover its drops. Small amounts of gold will disappear quickly if left too long. Larger amounts of gold will remain on screen longer.

Gaming Etiquette Tip: It is considered generally rude to panhandle, beg, or request the sharing of gold and other valuables from other players, most especially of valuables acquired through a stroke of luck. One cannot look forward to strokes of luck when panhandlers are around to take it away.

Chests (Dungeon Rewards/Exploration)

Gold may also be acquired from dungeon chests. Chests in each individual dungeon room normally contain small sums of gold, but may sometimes offer a considerable amount. In some advanced dungeons, chests may be found at the end of most or tall deadends.

Players may frequently happen upon dungeon rooms with 9 chests in perfect formation. These chests are locked with keys which are dropped by monsters summoned in nearby orb rooms on the same floor. Some of these chests may summon monsters, but others will drop gold or rare enchants.

At the end of each dungeon, following the boss room, a chest will be provided for each member of the dungeon's original party. These chests always contain a generous amount of gold and may contain a rare or enchanted item as well. If you were not in the party when it originally entered the dungeon, you will not receive a chest.

In Iria, a player may use L-rods to search for chests which sometimes hold gold. This method is far from profitable unless you are familiar with the predetermined locations in which chests spawn.

Selling Items

Players may choose to sell their wares or discovered valuables to NPCs or other players. Experienced players who dare to venture into the depths of difficult dungeons or have advanced high level production skills may discover superior income via this method.

Opening a player shop requires an item bag and the extended bank service. Players with a shop may place items in their bag and set prices for which to sell them. Other players may approach the shop and purchase the items for sale. Items not marked for sale will not appear in the shop.

It is fairly common to see many players standing around the crowded streets of Mabinogi towns with party requests open over their heads, indicating they are selling or looking to buy a given item indicated on the dialogue. These dialogues are scrolled periodically on your chat feed in blue text, making this a convenient, albeit unofficially acceptable, means of advertising your wares.

Quests

Most quests in Mabinogi have rewards that include gold. Part-time jobs, beginner quests, and hunting quests often reward considerable gold for people willing to complete them with considerable frequency.

The beginner quests net comparatively smaller sums of gold, but are still quite generous for beginner players. Part-time jobs often give players a choice between rewards with more gold or more experience.

Hunting quests are potentially the most profitable means of income in the game, short of opening a player shop. On the Uladh continent, hunting quests involve searching for fomor scrolls which are frequently dropped by most monsters upon death. These fomor scrolls are collected in stacks of 10 and sold to certain NPCs in every major region from where the scroll was collected (Duncan for Tir Chonaill, Eavan for Dunbarton, Comgan for Bangor, etc.). Some fomor scroll stacks can be worth as high as 10,000 gold or more. Rare and strong monsters naturally net higher profits from their scrolls, but sometimes drop them less often as well.

Tip: The skeletons in Rabbie dungeon are very profitable for their scrolls. They are single aggro and comparatively easy to kill. They appear in generous numbers, drop scrolls very often, and all varieties are worth over 10,000 gold for a stack of their scrolls. Spamming Windmill works well on skeletons of all humanoid varieties (skeleton wolves don't fall for successive Windmilling), but beware those who use range.

Farming

Gold may also be acquired by selling crops to Blatt, the farm manager in Taillteann. Crops are acquired through farming.

The price of a crop depends on how much of it the farm manager has recently purchased. Therefore, as more crops are sold to the farm manager more frequently, the value of the crop goes down. However, the prices will eventually return to their base unit value when less crops are sold. Crop values are reset to their base value after server maintenance.

  • The lowest every crop can earn is 60% of their base value.
  • To figure out how much profit you can yield, follow this formula: (Cg*Ct)-30,500. The table below gives basic statistics on each crop. (Note: Revenue values do not include the cost of starting the farm.)
  • Cg is the amount of gold Blatt will pay for each bushel of the crop
  • Ct is the number of bushels of the crop you have
  • 30,500 is the amount of gold it takes to lease a farm and buy seeds.

"Time until harvest" is not yet calculated.

Crop Min Unit Value Base Unit Value Max Unit Value Base Harvested Units Base Revenue
at Min Unit Value
Base Revenue
at Base Unit Value
Base Revenue
at Max Unit Value
Tomato 2,400 4,000 >7,000 60 144,000 240,000 >420,000
Cabbage 2,400 4,000 >7,000 80 192,000 320,000 >560,000
Eggplant 2,400 4,000 >7,000 70 168,000 280,000 >490,000
Pumpkin 5,400 9,000 >15,750 40 216,000 360,000 >630,000
Strawberry 1,800 3,000 >5,250 140 252,000 420,000 >735,000

Note: Keep in mind that different crops have different rate of growth. Therefore, a crop that yields lower profit in a single harvest may still be more profitable in the long run, since it may grow faster than crops that yield higher profit in a single harvest.

Other Methods

Players may acquire tiny sums of gold by striking standing objects such as signs, lamp posts, and other such obstacles.

In Emain Macha, near the sqare, an NPC referred to as the "Rich Person" will be walking around and dropping small quantities of gold. Stalking this man and picking up his drops will definitely earn you money if you are bored enough to do it for a while.

Personal tools
Namespaces

Variants
Actions
Navigation
Categories
Toolbox