- The three elements in Mabinogi are Ice, Fire, and Lightning.
- Many monsters have an elemental property, and each element has its own strengths and weaknesses.
- Monsters without an elemental property are not affected by elements.
- Magical skills are inherently elemental.
- Icebolt and Ice Spear are Ice, Firebolt and Fireball are Fire, and Lightning Bolt and Thunder are Lightning, additionally the Elven Magic Missile skill can be any of these depending on what the spinner it shows lands on.
Enchanting weapons with a Fire, Ice, or Lightning element is a substitute for a element magic spell.
Elementals come in all 3 elements.
- Players can imbue their equipment with Elementals. These have a 100% success rate, and are considered a Rank B enchant.
- Using Mass Elements will imbue all equipped items.
- It is possible to get 100% protection from the corresponding element if one puts 9 of the according elementals on ALL of his/her equipment (including 2 accessories). (E.g. In a PvP battle with both players using 9 of the same element, both players will only take 1 damage from each others' melee attacks no matter how strong they normally are.)
- Each element placed on equipment makes the player take on that elemental property by 11.1%. This apply to monsters too, however, monsters are usually never 100% of a certain element. If a monster or player is neutral, elementals will not apply any protection.
- Only one element can be applied to each piece of equipment.
- A piece of equipment which has both a prefix and suffix enchant can also have an elemental enchant.
- It takes several items with the same element enchanted to have any visible effect on attacks and elemental defense.
- The amount each element affects damage is different depending on how many elements and which elements are involved.
- Different types of monsters have different elemental ratings. Their ratings will determine protection against your element.
- To remove an element from an item, the player must use an Elemental Remover.
- Beware that the Elemental Remover will not give you back your Element.
- Elemental Removers are only needed if you want the item to have no element. Otherwise, you may use a different elemental to override the current one.
- Wearing elemental equipment will increase damage received from and against the other two elements.
- Elemental equipment does not boost magic damage.
Element's Maximum Power Vs. Another Element (Estimate)
Ice to Fire = 200% Damage
Ice to Lightning = 150% Damage
(100%) Ice (Magic) to (100%) Ice = 0% Damage
Fire to Ice = 200% Damage
Fire to Lightning = 150% Damage
(100%) Fire (Magic) to (100%) Fire= 0% Damage
Lightning to Ice = 150% Damage
Lightning to Fire = 150% Damage
(100%) Lightning (Magic) to (100%) Lightning = 0% Damage
- To calculate this yourself on incomplete number of elements or element combinations, remember that same elementals decrease damage, extra elementals do not count, and opposite elementals increase damage. Remember to use the maximum power multiplier to get damage%.
- For damage calculation purposes max power of 150% is +0.5 multiplier, 200% is +1.0 multiplier and 0% is -1.0 multiplier on protection.
Ice (2) + Lightning (4) vs. Fire (5) + Lightning (1) + Ice (2) [Group] Ice (2) on Ice (2) = -22.2% dmg Ice (2) on Lightning (1) = +5.55% dmg (same as Ice (1) -> Lightning (1)) Ice (2) on Fire (5) = +22.2% dmg (same as Ice (2) -> Fire (2)) Lightning (4) on Fire (5) = +22.2% dmg (same as Lightning (4) -> Fire (4)) Lightning (4) on Lightning (1) = -11.1% dmg (same as Lightning (1) -> Lightning (1)) Lightning (4) on Ice (2) = +11.1% dmg (same as Lightning (2) -> Ice (2)) Total = -33.3% + 61.1% = +27.8% elemental dmg
Although having everything enchanted with the same element can make your attacks extremely effective vs. the opposite element, it makes your attacks ineffective vs the same element. Thus it is recommended to have different elemental weapon and armor sets based on what you will be fighting.