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Blacksmithing

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Contents

Description

Blacksmithing.png
This skill is required when creating an item by using metal ingots. It involves melting ingots and pouring the ore into a mold, then hammering, heating, and cooling it. Once you thoroughly learn this skill, you can make weapons and also repair various metal items. But, in order to use this skill, you will need an Anvil to beat the heated metal.

Details

  • This skill allows the player to forge equipments from materials.
  • The Description says you can repair items but unfortunately you can't.
  • To forge, one must equip a Blacksmith Hammer and the Blacksmith Manual for the item to be forged.
  • An Anvil is required to use the Blacksmith skill.
    • Anvils can be found in Bangor, Filia and Vales.
    • Can also be bought and placed in a house.
  • Great results can only be accomplished by forging an item with a rank that is at least two ranks higher than the character's Blacksmithing rank.
  • Good results will only count for skill training if the item's rank is no more than one rank below the character's Blacksmithing rank.
  • Please see the Blacksmithing List for a list of items that can be forged by Blacksmithing.
    • Also note that items like Arrow Heads or Bolt Heads do not count as weapons or tools.
  • Armor and Weapons produced will be of a random color.
    • The item's final color is determined when the first successful bit of work is completed on it.
    • The player can choose to finish with a Copper, Silver, or Gold ingot to produce items of a Red, Silver, and Gold color, respectively. This overrides the predetermined color.
  • If an unfinished item is dropped on the ground, it cannot be picked up by other players, and will disappear within a certain amount of time unless the original creator picks it up again. However, unfinished items can be traded between players.
  • When creating an item using the Blacksmith skill, the player must first "complete" the item to 99.9% by using the appropriate materials. After reaching 99.9%, the player is then prompted to "finish" the item by using specific finishing materials. Upon activating this last step, the player must then complete a Blacksmithing mini-game within a certain time limit to finish the item. Depending on how well the player does during the mini-game the item can create items with higher (or lower if the player does badly) durability, and balance.
    • Other attributes haven't been confirmed and some items don't appear to have improved attributes even though the game (when the mini-game is finished) says the item was created with better results than those sold by NPCs.
  • A rank of 9 or higher is required to produce items with a signature bearing rank and name of the smith.
  • It's also recomended to have a high level of weaving and refining skill in order to make necessary materials such as a common leather strap.
  • In general, blacksmithing is a time consuming skill to rank (assuming that players get their own materials).
  • The best way to train this skill is:
    • Have already obtained Rank 1 Refining, Production Mastery and as much dexterity giving skills as possible, for the best possible success rate.
    • Only do blacksmithing on Alban Eiler (Mondays) because it gives a boost in success rate for all life skills.
    • It is recommended to have enough gold to spend for manuals and materials.
      • Be warned: blacksmithing trains fairly slow, so buying materials will consume a lot of money.

For tips on how to properly play the mini-game, go here

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required AP 2 4 2 6 3 6 4 5 6 10
Required AP (Total) 2 4 8 10 12 18 21 24 27 33 37 41 46 52 62
Additional Dex and Int +1 +2
Additional Dex and Int (Total) +1 +2 +3 +4 +5 +6 +7 +8 +10 +12 +14 +16 +18 +20 +22
Additional Stamina - +1 - +2 -
Additional Stamina (Total) - +1 +3
Stamina Use 5 10
Added Stat* CP (Total) 0.3 0.6 0.9 1.2 1.5 2.3 2.6 2.9 3.5 5.1 5.7 6.3 6.9 7.5 8.1

*Blacksmithing does not add to Skill Combat Power.

Obtaining the Skill

Training Method

  • Stat Improvement: None
  • Effects: None
Method Exp. Count Total
Learn better methods through other people or books.100.001100.00
*Ask Edern, Meles, or Taunes about Skills.
  • AP: 2
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, and shields.
Method Exp. Count Total
Greatly successful in making a tool or a weapon.5.001050.00
Successful in making a tool or a weapon.3.002060.00
Unsuccessful in making a tool or a weapon.1.005050.00
The result of making a tool or a weapon is very poor.1.005050.00
Completed making a tool or a weapon 100%.0.505025.00
  • AP: 2
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, and shields.
Method Exp. Count Total
Greatly successful in making a Shield.3.002060.00
Successful in making a Shield.1.005050.00
Unsuccessful in making a Shield.1.003030.00
The result of making a Shield is very poor.0.502010.00
Completed making a Shield 100%.0.504020.00
  • AP: 4
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields, helmets, and gauntlets.
Method Exp. Count Total
Greatly successful in making a Helmet.2.004080.00
Successful in making a Helmet.0.508040.00
If unsuccessful in making a Helmet.0.30309.00
The result of making a Helmet is very poor.0.502010.00
Completed making a Helmet 100%.0.304012.00
  • AP: 2
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields, helmets, and gauntlets.
    • Finishing cursor becomes smaller, making it easier to get a better result.
Method Exp. Count Total
Greatly successful in making a Gauntlet.1.005050.00
Successful in making a Gauntlet.0.2020040.00
If unsuccessful in making a Gauntlet.0.1010010.00
The result of making a Gauntlet is very poor.0.1020020.00
Completed making a Gauntlet 100%.0.20408.00
  • AP: 2
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, and metal-boots.
Method Exp. Count Total
Greatly successful in making Metal Boots.0.505025.00
Successful in making Metal Boots.0.2030060.00
Unsuccessful in making Metal Boots.0.1020020.00
The result of making Metal Boots is very poor.0.1010010.00
Completed making Metal Boots 100%.1.005050.00
  • AP: 6
  • Stat Improvement: Int +1, Dex +1, Stamina +1
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, metal-boots, and armor.
Method Exp. Count Total
Greatly successful in making Armor.0.505025.00
Successful in making Armor.0.2035070.00
Unsuccessful in making Armor.0.051005.00
The result of making Armor is very poor.0.051005.00
Completed making Armor 100%.1.005050.00
  • AP: 3
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, metal-boots, and armor.
    • A signature bearing rank and name now appears on high-grade finished items.
Method Exp. Count Total
Greatly successful in making Armor.0.504020.00
Successful in making Armor.0.0850040.00
Completed making Armor 100%.0.10505.00
Successful in making a tool or a weapon.0.0850040.00
Completed making tool or a weapon 100%.0.10505.00
  • AP: 3
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, metal-boots, and armor.
    • Finishing cursor becomes smaller, making it easier to get a better result.
Method Exp. Count Total
Greatly successful in making Armor.0.504020.00
Successful in making Armor.0.0850040.00
Completed making Armor 100%.0.10505.00
Successful in making a shield.0.0850040.00
Completed making a shield 100%.0.10505.00
  • AP: 3
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, metal-boots, and armor.
Method Exp. Count Total
Greatly successful in making Armor.0.504020.00
Successful in making Armor.0.0850040.00
Completed making Armor 100%.0.10505.00
Successful in making a helmet.0.0850040.00
Completed making a helmet 100%.0.10505.00
  • AP: 6
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, metal-boots, and armor.
Method Exp. Count Total
Greatly successful in making Armor.0.504020.00
Successful in making Armor.0.0850040.00
Completed making Armor 100%.0.10505.00
Successful in making a Gauntlet.0.0850040.00
Completed making a Gauntlet 100%.0.10505.00
  • AP: 4
  • Stat Improvement: Int +2, Dex +2
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, metal-boots, and armor.
    • Rank Bonus: Tools and Weapons Balance +1
Method Exp. Count Total
Greatly successful in making Armor.0.504020.00
Successful in making Armor.0.0850040.00
Completed making Armor 100%.0.10505.00
Successful in making a Metal Boots.0.0850040.00
Completed making Metal Boots 100%.0.10505.00
  • AP: 4
  • Stat Improvement: Int +2, Dex +2
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, metal-boots, and armor.
    • Rank Bonus: Balance of tools, weapons +2; Durability of helmets +1
Method Exp. Count Total
Greatly successful in making Armor.0.405020.00
Successful in making Armor.0.0760042.00
Completed making Armor 100%.0.08504.00
Successful in making a tool or a weapon.0.0760042.00
Completed making a tool or a weapon 100%.0.08504.00
  • AP: 5
  • Stat Improvement: Int +2, Dex +2
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, metal-boots, and armor.
    • Rank Bonus: Balance +2/Durability +1 of tools, weapons; Durability of helmets, gauntlets, greaves +1
Method Exp. Count Total
Greatly successful in making Armor.0.306018.00
Successful in making Armor.0.0580040.00
Completed making Armor 100%.0.07503.50
Successful in making a tool or a weapon.0.0580040.00
Completed making a tool or a weapon 100%.0.07503.50
  • AP: 6
  • Stat Improvement: Int +2, Dex +2
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, metal-boots, and armor.
    • Rank Bonus: Balance +3/Durability +1 of tools, weapons; Durability of helmets, gauntlets, greaves +1
Method Exp. Count Total
Greatly successful in making Armor.0.051,00050.00
Completed making Armor 100%.0.051,00050.00
Successful in making a tool or a weapon.0.0580040.00
Completed making a tool or a weapon 100%.0.0620012.00
  • AP: 10
  • Stat Improvement: Int +2, Dex +2
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, metal-boots, and armor.
    • Rank Bonus: Balance +3/Durability +2 of tools, weapons; Durability of helmets, gauntlets, greaves, shields, armor +1
Method Exp. Count Total
Greatly successful in making Armor.0.041,20048.00
Completed making Armor 100%.0.0540020.00
Successful in making a tool or a weapon.0.041,20048.00
Completed making a tool or a weapon 100%.0.0540020.00

Master Title

Blacksmith Master
Dex +30
Luck +10
Will +10
Health -30
Mana -30

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