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Battle Hammer

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Contents

Description

x200px x200px
Equipped Sheathed

A giant metal hammer. A difficult weapon to handle even for experienced warriors. Its impact, however, is mind boggling.

  • While extremely slow with very low balance, the Battle Hammer has high critical and devastating splash.
  • This weapon is excellent for attacking groups of enemies, but the very slow speed discourages 1 on 1 combat.
  • Upgrades can make up for the very low balance, and critical will greatly increase through most paths.
    • The "Special Modification 1" upgrade increases the splash range to far beyond the hammer's base "reach." Getting this upgrade twice allows normal attacks to hit as far as rank 1 Windmill, however it is restricted to the weapon's 90° angle of effect rather than the full 360° that Windmill provides.

For a quick comparison of blunt weapons see the Blunts List and for individual articles see Category:Blunt Weapons.

Limitations

Giant only.

Base Stats

※ Consumes 2.0 stamina per swing.

File:Battle Hammer.png

2 x 4
(Edit)
Speed Very Slow Hit Unknown Hits Repair Fees
(Gold per Point)
  • 90% - 182 D
  • 93% - {{{Repair93}}} D
  • 95% - 1,348 D
  • 96% - {{{Repair96}}} D
  • 97% - {{{Repair97}}} D
  • 98% - 2,992 D
Limitations.png Humans NoIcon.png Spirit Weapon NoIcon.png Dual Wielding NoIcon.png
Attack 16 ~ 60 Critical ?% Giants NoIcon.png Enchant NoIcon.png Talent Only NoIcon.png
Balance 15% Injury ? ~ ?% Elves NoIcon.png Reforge NoIcon.png Dyeable NoIcon.png
Durability 16 Upgrade 5 Resell Value 1457 G Special Upgrade NoIcon.png Tradable NoIcon.png Gender UniIcon.png
Obtained From Sold At
Item Attributes {{{Attributes}}} Other Information
{{{OtherInfo}}}

Splash:

Radius 400
Angle 90
Damage 50%

Item Grades

Type Attack Balance Critical Durability
Original 16 ~ 60 15% 25% 16
Red Dragon 19 ~ 63 3% 28% 25

Upgrades

Upgrade Name Proficiency Upgrade Details UG # Cost NPC
Weight Adjustment 1 10 Balance +4 0~4 1,300g Wanst
Weight Adjustment 2 16 Balance +6 0~3 2,000g
Weight Adjustment 3 22 Balance +8 0~2 2,700g
Weight Adjustment 4 28 Balance +10 0~1 3,400g
Tempering 1 5 Max Damage +1, Critical +1
Min Damage -1
0~4 1,000g Taunes
Tempering 2 20 Max Damage +3, Critical +2
Min Damage -3
1~4 3,500g
Tempering 3 35 Max Damage +5, Critical +3
Min Damage -5
2~4 6,000g
Tempering 4 50 Max Damage +7, Critical +4
Min Damage -7
3~4 8,500g
Tempering 5 65 Max Damage +9, Critical +5
Min Damage -9
4~4 11,000g
Weight Reduction 18 Max Damage +5 0~3 5,200g
Hook Carving 12 Critical +5 1~2 4,400g
Hilt Change 24 Min Damage +5
Max Damage -5
0~0 5,600g
Taunes' Battle Hammer Enhancement 90 Min Damage +20, Max Damage +20
Critical -5, Balance -5, Max Durability -5
0~0 22,200g
Taunes' Battle Hammer Modification 75 Min Damage +5, Max Damage +5, Balance +5
Critical -5
3~4 19,600g
Special Modification 1 80 Splash range increased by 50 3~4 21,100g Krug
Special Modification 2 70 Splash damage increased by 12% 3~4 18,700g

Jewel Upgrades[1]

Upgrade Name Proficiency Upgrade Details UG # Cost Jewels NPC
Battle Hammer Jewelry Upgrade 1 100 Balance +8, Critical +3 0~0 6,500g Spinel 1.0cm+
Star Sapphire 2.0cm+
Ruby 4.0cm+
Taunes
Common Gem Upgrade 100 Max Durability +2 0~0 23,000g Diamond 1.0cm+
Emerald 1.0cm+
Aquamarine 1.0cm+
Ferghus
Nerys
Edern
Krug

Upgrade Sequences

Type Upgrade 1
Proficiency / Cost
Upgrade 2
Proficiency / Cost
Upgrade 3
Proficiency / Cost
Upgrade 4
Proficiency / Cost
Upgrade 5
Proficiency / Cost
Final Stats & Changes
Total Proficiency / Cost
208
High Balance, Max and Crit
Weight Adjustment 4
28 / 3,400G
Weight Adjustment 4
28 / 3,400G
Tempering 3
35 / 6,000G
Tempering 4
50 / 8,500G
Tempering 5
65 / 11,000G
Attack 0-81 Critical 37%
Balance 35% Durability 16
208 / 32,300G
276
Highest Min
Taunes' Battle Hammer Enhancement
90 / 22,200G
Weight Reduction
18 / 5,200G
Weight Reduction
18 / 5,200G
Taunes' Battle Hammer Modification
75 / 19,600G
Taunes' Battle Hammer Modification
75 / 19,600G
Attack 56-100 Critical 10%
Balance 20% Durability 11
276 / 71,800G
258
Highest Max
Taunes' Battle Hammer Enhancement
90 / 22,200G
Weight Reduction
18 / 5,200G
Tempering 3
35 / 6,000G
Tempering 4
50 / 8,500G
Tempering 5
65 / 11,000G
Attack 15-106 Critical 32%
Balance 10% Durability 11
258 / 52,900G


Spirit Weapon Repair

Proficiency 0 10 20 30 40 50 60 70 80 90 100
Success Rate (%) 79 82 85 88 91 94 97 99 99 99 99
Recovery Points - - - - - 20 24 26 - - 32
  • Decimals are ignored from computation.
  • Max success rate is always fixed at 99%.
  • Max durability refers to your spirit weapon's current max durability.
  • The following data only applies to brand new spirit weapon, change in spirit weapon's level may differ results.
  • Success Rate = 79 + (Prof x 0.3)
  • Recovery Points = (Max Dur x ?) + (Max Dur x Prof x ?)

Spirit Weapon Stats

Level Str
(Attack)
Dex
(Injury Rate)
Int
(Balance)
Luck
(Critical)
Will
(Durability)
1 31~75 6~10 20 30 35
4 31~76 6~10 20 30 35
5 31~77 6~10(m+1) 21 31 36
6 31~78 6~10 21 31 36
7 31~79 7~10 21 31 36
8 31~80 7~10 22 31 36
9 31~81 7~11(m+1) 22 32 37(M+1)
10 32~82 7~11(m+1) 23(m+1) 33 37
11 33~83 7~11(m+1) 24 34 37
12 33~84 7~11 25 34 38
13 33~85 7~11 25 34 38
14 34~87 7~11 25(m+1) 34 38
15 35~89 8~11(m+1) 26(m+1) 35 39(M+1)
16 36~91 8~11 27 36 40(M+1)
17 36~93 8~11 28 36 40
18 36~95 8~12 29 36 40
19 36~97 8~12 29(m+1) 37 40(M+1)
20 38~100 8~12(m+1,M+1) 30(m+1) 38(M+1) 41(M+1)
21 39~103 8~12 31(m+1) 38 42(M+1)
22 40~106 8~13 32 38(M+1) 42
23 41~110 9~13 33 38(M+1) 42
24 41~114 9~13 33 38(M+1) 42
25 41~119 9~13(m+1,M+1) 34(m+1) 39(M+1) 43(M+2)
26 42~124 9~13 35(m+1) 40 44(M+2)
27 43~128 9~13 36(m+1) 40 44
28 44~131 9~13 37(m+1) 40 44
29 45~134 9~13(M+1) 38(m+1) 41 45(M+1)
30 47~137 9~14(M+1) 39(m+1) 42(M+1) 46(M+1)
31 49~139 9~14 40 43(M+1) 46
32 49~141 10~14 41 43(M+1) 46
33 49~143 10~14(m+1) 41 43 46
34 49~145 10~14(m+1) 42(m+1) 44 46
35 51~148 10~15(M+2) 43(m+1) 45 47
36 53~151 10~15(M+1) 44(m+1) 46 48
37 54~154 10~15(M+1) 45 47 49
38 55~157 10~15 46 48 50
39 57~161 10~15 47 49 51
40 59~165 10~16(m+1) 48 50 52
All Level 40 Damage Range 83-194

(Stats: Lv 40 Str, 40 Dex, 40 Int, 40 Luck, 40 Will)

Total Damage Given 59~165 Total m+9, M+9 Total m+15 Total M+8 Total M+12
41 59~167
42 59~169
43  ??~???
44  ??~???
45  ??~???
46  ??~???
47  ??~???
48  ??~???
49  ??~???
50  ??~???
All Level 50 Damage Range  ??~???
Total Damage Given Total Total Total Total
  1. (m+1) means +1 to Minimum attack damage.
  2. (M+1) means +1 to Maximum attack damage.

References

  1. http://mabinogi.wikiwiki.jp
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